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Fighting and Exp. System
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Fighting and Exp. System
Guide - Fighting
Since this is an RPG based on the Naruto Mangas and Series, it will have a lot of combat situations. There are some steps that you should have in mind when in a middle of the battle.
- If you are the topic creator, make sure you describe where you're located. Any trees, rivers or lakes, windy or dry weather, grass or dirt kind of ground and any other thing you might remember to describe it.
- Always make sure you describe your location in the area and what direction does the objects around you are. This will help your opponent to visualize the scenario and to make a better post himself.
- When moving around, make sure you describe how fast you are moving, from were to were you moved and the way you moved.
- Be sure to use all of the previous rules to make a good and creative post.
Ex. Zack takes out a kunai and stabs it at Cody.
That is the wrong way. No excitement and creativity what so ever.Now here is the right way,
Ex: Zack looks to both left and right sides as he dashes towards Cody with a moderate speed. Eagerly, he attempts to thrust a kunai towards Cody's arm.
There is more detail and vivid explanation to this role playing. At least. - While fighting, if you are not attacking you are being attacked. As such, there are 3 ways of responding to an attack from your opponent.
a) Defensee or Dodge.
b) Counter It(Either with a jutsu or a weapon. Ex. The enemy releases a fire ball towards you, you do hand signs at the same time releasing a water technique, countering it.)
c) Take the hit. (May be a logical explanation and may save you from being accused of god modding.
d)Flee the battle(Might take some time to rp-post how you'll escape.)
Note; Keep it real and remember never to god mod. - There is no such thing as real immortality as to almost god modding. There is an exception of Jashin worshippers a.k.a Hidan's bloodline but everything has a weakness and requirement. Every RPC that battles must take damage at some point or else it will be claimed god modding.
- If you are not responding to the battle for a long time, you will lose the battle.
Physical attacks deal damage as well, but they do not cost chakra nor stamina. This is because a basic punch or kick without any attributes are very easy to dodge or block. So as of this, each kick, throw, grab, punch, etc is worth -50 HP to the target's health.
If your character seems to have super strength or any other ability that boosts their physical ability then their attacks are worth -100 HP.
Guide - Experience
In this RPG, we use experience to boost ninjutsu, taijutsu, genjutsu, etc. There are three levels the techniques can reach, and with each level, the chakra cost and HP deduction is multiplied by two.
Ex: Fireball Technique: Lv. 1, Chakra Cost: 200, Dmg: 300
LEVEL UP: Lv 2 Chakra Cost: 200 x2 = 400, Dmg: 300 x2 = 600
There are two ways to level up, by completing missions, fighting opponents. Here is an experience chart:
E rank Opponent/Mission/Training- 100 exp
D rank Opponent/Mission/Training - 400 - 900 exp
C rank Opponent/Mission/Training - 1000 - 4000 exp
B rank Opponent/Mission/Training - 3000 - 9500 exp
A rank Opponent/Mission/Training - 5000 exp
Note: Remember when making a training topic: make sure you put what type of training you're doing. An Admin will overlook the battle and give the amount of exp you earned.
Ex: B-Rank Ninjutsu Training
Getsuo R. Kouseitan'i- Administrator
- Posts : 24
Ninja Rep : 0
Join date : 2009-07-26
Age : 27
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